The Assassin's Creed franchise has always been one of my favorite games.
I love to explore the detailed worlds and take on the different personas through history. When Ubisoft came to us with a promo to announce their
VR game "AC Nexus," it was a dream come true.
Besides developing and directing the game cinematic, we wanted to tell the story of a gamer not just playing the assassins, but becoming them. To achieve this, we designed a realistic living room set-piece that transitions into a dark void where with the help of a BOLT motion control rig, we were able to match move the gamer to the three different assassins.
Such a fun project!